Meridan 157 Chapter 1 (2024)

Mystery Manor Adventure Walkthroughs

Meridan 157 Chapter 1 (1)

Meridan 157 Chapter 1 (2)

2022: Wallkthrough by Louis Koot

Page 3

At the end of Page 2 you have crawled back through the ventilation shaft to the shower cubicle of the toilets room. From the shower use the back arrow until you're back in the corridor with the fan that you have demolishedearlier in the game. Then go back to the arrival hall where the bleu cabinet is on the wall and then go back to the Control Room in the right cave / tunnel

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Enter the control room again and go to the desk

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Click the computer screen to zoom in on it and then click the MAIL icon, but the mail is encrypted and you read that you must insert a disk to read the mail

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Click the Planets.jpg icon to see a picture of a planetary system with 5 planets who turns around a sun....

Take a picture of it with your camera

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Click the SAFE icon to get into the SafeSystem Pro program and in this screen click on "Unlock" to unlock the little wall safe here in the room

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Step back and then go to the little wall safe, above the low bookcase. That wall safe is now open

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Inside the wall safe is a floppy disc. Take the Floppy and go back to the desk and insert the floppy into the floppy drive

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Click the screen and then click the MAIL icon again and now you can read the mail

Planets.jpg shows you that planet system again, so click the Mail Messages and....

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You enter the DecryptoScript Puzzle. You need to solve this to decrypt the mail so that you can read it.

DecryptoScript Puzzle

This puzzle comes in 5 levels and each next level is more difficult then the previous level....

By clicking on i (information) you read what the goal of the puzzle is and how to operate the puzzle..

Goal: You must bring the green balls X, Y, Z in each level to the green circles but be warned: every move moves all the balls at the same time

Controls: Swipe up, down, left or right to move the balls in their respective directions.

If you get stuck, you can start again by pressing the curved reset arrow.

NB: The solutions below are not the only possible and may not even be the quickest way to solve the levels, but it worked for me. And if I have made some mistakes in typing this solutions then I'm sorry but I got really dizzy and crazy from typing all those X, Y and Z letters. So it's best that you figure it out for yourself

You start with

Level 1:

This is simple. Move Ball X up and then to the right and put it in the green finish circle.

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When you ball X into the circle you go on with....

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Level 2:

2 balls X and Y.

X and Y must go into the two circles but X and Y move simultaneously. X must go in 4 and Y must go in 2

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Move ball Y from box 9 to 8 to 7 to 6 to 5; Ball X cannot move;

Then move Ball X from 1 to 3 to 4

only at the last step Ball Y moves with it X from 5 to 6);

Move Ball Y from 6 to 2.

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You go on with

Level 3:

Now there are 3 balls X, Y, Z

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Move X from 9 to 10 .......Y moves from 11 to 12

move X from 10 to11; Y from 12 to 8;

move X from 11 to10.......Z goes from 13 to 12

Move Y goes from 8 to 4 .......X goes from 10 to 7 and Z goes from 12 to 8)

Move Y from 4 to 5 to 6;

Move X from 7 to 2......... Z goes from 8 to 4)

Move X from 2 to 1....... Z goes from 4 to 3.......(Y goes from 6 to 5)

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You go on with:

Level 4:

3 balls X, Y, Z

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Move X from 1 to 3 to7 .......Y goes from 2 to 1 to 3;

moveX from 7 to 8; moveY from 3 >to7;

moveX from 8 to 9 ........Y goes from 7 to 8;

moveZ from 13 to 7;

moveX from 9 to 10 to11....... Y goes from 8 to 9 to 10 and Z goes from 7 to 8 to 9

moveX from 11 to 5 ........Y goes from 10 to 4

moveZ from 9 to 10 to 11 .........X goes from 5 to 6........Y goes from 4 to 5

moveX from 6 to 5....... Y goes from 5 to 4........Z goes from 11 to 10

moveX from 5 to 14 to 15 .........Y goes from 4 to 5........Z goes from 10 to11)

moveY from 5 to 6 ..........Z goes from 11 to 12

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You go on with:

Level 5

3 balls X, Y, Z

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move X from 13 to 11 to 9...........Y goes from 18 to 13.........Z goes from 24 to 18

moveY from 13 to 18 .........Z goes from 18 to 24

moveX from 9 to 8 to 3 to 4 ........Y goes from 18 to 13..........Z goes from 24 to 23 to 24

moveY from 13 to 11.........Z goes from 24 to 18

moveX from 4 to 1..........Y goes from 11 to 8

moveY from 8 to 12 ..........Z goes from 18 to 24

moveZ from 24 to 23........DONE

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When you have done all 5 levels you can read the one and only email.......in this email you find a number code......51413.....note it down

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Now go back to the machine room door, via the back arrow to leave to control room and then forwards to that door.

Zoom in on the card reader that's beside the door

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Insert the key card from the ventilation room in the card reader and then use the code 51413 by clicking those number keys and confirm it with the enterkey

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Step back and go through the now open door into the

Machine Room

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A heavy cylindrical machine stand on the left To the right of that machine stand a locker closet that is locket with a puzzle lock.

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Zoom in on that locker and then zoom in on the lock

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Compare this puzzle with the image of the planetary system that you saw on the computer in the Control Room. Slide the five round buttons (planets) in a radial direction to their respective orbits, taking into account their size.So slide A, B, C, D, E to the positions where they are on the picture of the planets around the sun

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The cabinet opens and inside it is a tap. Take it

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Step back and now go up the stairs where there is a series of levers behind a wire mesh fence.

The entrance is blocked with a filled barrel that is much too heavy to move.

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Zoom in on the barrel and put the just found tap into the barrel and..... the barrel drains and loses weight.

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Step back and click the barrel again to slide it aside and then open the gate.

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Against the wall are 8 levers with which the lift is operated. Zoom in on those levers

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There are 8 levers and only the light above the seventh lever is now green. The aim of this puzzle is of course to make all the lights above all levers glow green.......it'sa case of "Trial and Error".......So click a lever down and then click another level down to see what happens....If you choose a wrong lever, they all go up and you have to start over.So remember the order carefully. It gets easier and easier as the number of wrong levers decreases with every right choice.

The correct order is: 7 - 2 - 3 - 4 - 1 - 8 - 5 - 6.

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If all levers remain down and all lights remain green, you will hear the machine start. So use the back arrow to go back down In the room you see that two arms of the heavy cylindrical machineare now moving. You're done on this level so you now have to go back to the elevator shaft to go further down with the elevator. So use the back arrow to go all the way back to the startcorridor where the blue cabinet is and then.......

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......then go further back into the elevator shaft and......

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.....further back to be back in the elevator. Click the elevator lever and.....You go down quite a bit and then the elevator stops and the door goes open

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Lower levels

Step out the elevator into the corridor. The first thing you see is a fan of the ventilation system.....

......further on is a stack of carbon boxes. Zoom in on the fan....

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The fan is missing it's blades but you have the blades from the first fan in your bag but you cannot put those blades on the fan because you need a screwdriver.

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So step back and go to those bunch of boxes. Slide the boxes a bit away to find a metal knob, like from a drawer. Take the Knob.

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Step back. You can go left and right and straight ahead through the steel door but that door doesn't go open and it doesn't open with a key, but with some kind of mechanism that you mustactivate somewhere else. Go left into a room with a wooden table, chair and cupboard. On the table is a map of the island and aframed photo. In the corner stands a little table with a drawer that is missing a knob

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Look at the map and also look at the photo......

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You are on the north side of the island where the harbor and the lighthouse are. This base is called the Transport District. The photo on the table showing mountains with the sea in the foreground.Step back an zoom in on the little table. The drawer of the table is missing a knob so use the knob you fount between the boxes onthis drawer and then pull open the drawer.

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There's a screwdriver, and a box with red blocks in the drawer. First take the screwdriver and then zoom in on the box. Thisbox isn't a real puzzle but by moving the blocks, you discover that in the 4 corners are dark green circles. You need this for another puzzle so draw it overor use your camera to take a picture of it

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The blue door on the right has four black panels that turn light green for a moment when touched....You need to touch those four black panels in the correct order but you don't know what it is at this moment. So leave theroom and back in the corridor go to the pipes with the red wheels in the right corner

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In this corner, four vertical pipes stand side by side. These pipes has liquid cylinders whose liquid level can be regulated using the red wheels. Clicking on those wheels increases the level in the cylinders by one unitup to level 4 after which the level drops back to level 1. The wheel of the third tube is missing. On the wall is a panel with three push buttons at the corners and a rotary button in the middle.

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Press the buttons according to the dark green dots you saw in the corners of the box, in the drawer of the table in the room.

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Then turn the rotary knob, the panel jumps open and reveals a built-in box that contains a red water pump pliers......take the pliers

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Step back a few times to see the fan in the ventilation shaft again. Zoom in on the fan again. Use the screwdriver on the screw that keeps the metal sliding platein place to unscrew it and then pull that plate out via the handle. Place your fan blades, from the first fan, into the panel and then push the panel back in via the handle

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The fan is working now, as you can read on the fan's screen. Step back and.......a paper gets blown on the floor. Take that paper....it's a punch card with four holes punched into it.

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Enter the room again and go to the desk an zoom in on the map of the island again. Click the just found punch card on the map

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There are 2 little with "hooks" on the map....slide the punch card over the map so that your card is precisely between those 2 white "hooks".......You then read words through the 4 holes of the punchcard.......1 = Sky, 2 = Space, 3 = Sea, 4 = Mount. Mark those words, in the 1, 2, 3, 4 order on the photo and from bottom to top you then have the code 3, 4, 1, 2

Meridan 157 Chapter 1 (51)

Now go back to the 4 pipes in the corridor and zoom in those pipes again. The wheel of pipe C isn't there so solve this problem by putting your newly found red pliers on the axel of pipe C. Nowyou can turn the wheels of the pipes A, B, D and the pliers on pipe C to turn the liquid in each pipe to the correct level according to the code you have constructed via the map and the photo, from left to right the pipes are according the bottom to top in thephoto. So pipe A - sea, pipe B = mount, pipe B = sky, pipe D = space

Turn pipe A to level 3, pipe B to level 4, Pipe C to level 1 an pipe D to level 2

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When done step back and see......the big steel door is now open so go through it and you'll be at the Train

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Train

The train is your way out of this underground facility but the train door is stuck so you cannot enter the train right now.

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So step back from the train and enter the hallway on the left. Here is the Train Room and straight ahead is the Furnace Room

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The Train Room door is locked with a puzzle lock, so zoom in on it and solve this puzzle

Train Room Door Puzzle

Surrounding a hemispherical knob are four concentric rings A, B, C and D, the inner three of which can rotate and are divided into segments.

Ring D contains 6 lights, numbered 1 to 6.

Ring A has 2 dots, ring B has 3 dots and ring C has a total of 5 dots

The aim of the puzzle is to light up all the 6 lights.

A light will light up if there is at least one dot between the light and the center = the middle of the hemispherical button.

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This puzzle turned out to be more difficult than I thought at first glance, but I finally cracked it

in ring A, the shortest distance between the two dots is seven segments. Only between the lights 1 and 4 there are also seven segments. That determines the position of ring A.

In ring B there are two dots with one segment in between. On ring D, only lights 5 and 6 have one segment between them. That determines the position of ring B.

Now turn ring C until the lights 2 and 3 also come on.

If you can't figure it out this screenshot shows the correct solution....look at the positions of the dots in each ring

Meridan 157 Chapter 1 (57)

When you have solved it the door goes open and you find yourself back in the Train Room, looking at 4 monitors and a clock

Number the 4 monitors, from left to right, as 1, 2, 3, 4. All 4 monitors are showing "snow" now.

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Look at the clock. The clock has 3 hands, the big hand points the hours and it has a gloves as it's back end.

The little hand points the minutes and it has a spade as it's back end and the red hand points the seconds an it has a diamond as it's back end

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Step back to be back in the corridor and then go enter the Furnace Room

Furnace Room

Here stand the large furnace. The room also has a lower floor, behind the furnace.

Zoom in on the furnace and then open up the 2 doors of it to see that it is full of hot glowing coals

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You need coals for the train but you don't have anything now to scoop the coals out of the furnace. So step back and then go forwards to the stairs to look down at the lower floor in decorner stand a table an on the table lies a remote control and a note. Take the remote control......it's for chancing the channels on the 4 monitors in the Train Room.

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Look at the Note....The note says that you must put the monitors in the Train Room on the channels 8, 3, 9, 2.

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Go back to the Train Room.

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There are 4 monitors, from left to right you number them as 1, 2, 3, 4. Zoom in on the monitors 1 an 2. The note from the table in the furnace room has told you that you must put monitor 1 on channel 8 and monitor 2 onchannel 3. So click with the remote control on monitor 1 and keep doing this until monitor 1 is set on channel 8. Then do the same with monitor 2 to set it on channel 3. You must take the remote control out of inventory again after every click with it on amonitor.

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When you have monitor 1 set on channel 8 and monitor 2 on channel 3 you step back and then you zoom in on the monitors 3 and 4.

With the remote control you set monitor 3 on channel 9 and monitor 4 on channel 2

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Step back and look at the 4 monitors from a distance..... and notice the sequence of the 4 flashing monitors. The monitors flash in sequence with a short pause: 3, 4, 3, 2, 3,1....note this down. Now click the back arrow to go back to the room with the desk and the door with the 4 dark panels.

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In the room zoom in on the 4 panels of the door and now click these panels in the order of the 4 flashing monitors in the Train Room.

So click the panels in this order 3, 4, 3, 2, 3, 1 and.......

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The door opens and you enter a storage room. On the hat stand hangs the Train Key. Take the Train Key. On the drum lies a Jack. Take the Jack

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On the back wall is a Poker Night poster. Look at that poster and note down the numbers on the 3 playing cards: 3 clubs, 10 spade and 7 diamonds.

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These 3 cards represent the 3 hands of the clock in the Train Room, so go back to the Train Room and zoom in on the clock again

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Now put the 3 hands of the clock on the numbers of the 3 cards, So put the big spade hand on 10, the little clubs hand on 3 and the red diamond hand on 7 and.....

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The clock opens up and inside it is a cog-wheel, take it

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Go back to the train and zoom in on the door of the train again

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Put the jack between the door and then click the jack to push the door open

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Enter the train. On the left is the boiler (firebox). Zoom in on it

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Open the door of the boiler to see that there are no coals in it. A Spade is standing next of the boiler

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Take the Spade and take it to the Furnace Room. Zoom in the furnace again and then use the Spade to scoop out the red hot coals ....

.....but you don't want to do this.....You need to extinguish the coals first before you can take them out

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Go back to the train and enter it again. At the front hangs a fire extinguisher, take it

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Back to the Furnace room and zoom again in on the red hot coals and use the fire extinguisher on it to put the fire out.

Use the Spade on the now cooled down coals again and now you scoop them out

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Well.....back to the train, enter it again and put the coals into the boiler.

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Step back and step forwards to the train controls. On the left is a panel with cog wheels. Zoom in on that panel

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A cog wheel is missing so put the cog wheel from the clock into this panel

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Step back and zoom in on the controls.

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Put the Train Key in the Key hole and then click the lever up and.....

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This is the End of Chapter 1 You now ride the train to the next chapter of the game:

Meridian 157: Chapter 2,

2022: Wallkthrough by Louis Koot

Back to the Walkthroughs
Back to Mystery Manor Adventure Home

Meridan 157 Chapter 1 (2024)

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