Version
This article has been verified for the current PC version (3.12) of the game.
Event chains
Events
Empire event chains
Habitable Worlds Survey
Comet Sighted
Fleet Maneuvers
Horizon Signal
Mass Extinction Through the Ages
Radical Cult
Sublight Exploration Probes
Wanderlust: Rogue Scientist
The Hunt for the Hyacinth
Fountain of Youth
Genetic Crossroads
On the Shoulders of Giants
Homesick
The Cost of Freedom
The Fear of the Dark
The Guest
Anomaly event chains
Drifting Battlefield
Gas Giant Signal
Impossible Organism
Limbo
Orbital Speed Demon
Shrines to the Old Gods
The Ransomeers
42 Years and 3 Days
Lost Amoeba
Colony event chains
A New Species
Abandoned Terraforming Equipment
Ancient Drones
Dancing Plague
Feral Overload
Glacial Crisis
Hidden Vault
Impossible Corrie
Metallic Puddles
Mharin Kharin
Migrating Forests
Mushroom Picking
Myrmeku Activity
Nemma World
Rise of the Manifesti
Stasis Prison
Subterranean Civilization
The Doorway
Underground Vault
Unexpected Mineral Seams
Primitive civilization event chains
Anti-Alien Task Force
Missing Scientist
Rogue Agent
Shuttle Crash
Propulsion Proponent Proclamation
Available only with the The Machine Age DLC enabled. |
All empires that completed the Synthetization situation will receive the Digital Refactoring event chain in 6 months. The event chain keeps track of whether the empire favored people being uploaded into physical bodies or remote-controlling them. At the end of the event chain the empire will have the option to switch to a new authority set based on the choices made.
Contents
- 1 Initial event
- 1.1 Digital Refactoring
- 1.2 Digital Refactoring
- 1.3 Digital Refactoring
- 1.4 Digital Refactoring
- 1.5 Digital Refactoring
- 2 Follow-up events
- 2.1 Home Server Architecture
- 2.2 Organic Cravings
- 2.3 Synth Provenance
- 2.4 Infinite Possibility Matrix
- 2.5 Respawn
- 2.6 Synthetic Medicine
- 3 Final event
- 3.1 Synthesized Society
- 3.2 Synthesized Society
- 3.3 Synthesized Society
- 3.4 Synthesized Society
- 3.5 Synthesized Society
Initial event[edit | edit source]
The initial event takes place 6 months after the Synthetization situation is completed. There are 5 initial events, one for each authority.
Digital Refactoring
Thanks to the efforts of our government, the consciousness of every willing citizen has been transferred into digital form. Synthesization has opened paths we cannot yet imagine, leading to new challenges and possibilities.
By focusing our efforts on the physical world, we could transport our digitized minds across great distances to a new body already prepared for us. Or we can come up with means to create remotely operated surrogate soldiers to alleviate the rigors of war.
Trigger conditions:
| Mean time to happen: 6 months |
We should focus on freedom of movement.
We must prepare for the horrors of war.
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Digital Refactoring
While the synthesization has already affected society in ways we could have never anticipated, the general sentiment is that we could go even further. Our current synthetic bodies can be improved, or even discarded entirely for fully virtual existence.
If we decide to assign a synthetic body to everyone, it could enable officials to temporarily take over the bodies of ineffective members of the government. Alternatively, foregoing bespoke physical forms in favor of a fully virtual, communal experience would enable us to execute decisions with more efficiency than ever before.
Trigger conditions:
| Mean time to happen: 6 months |
Focus taking over ineffectual bodies.
Study holistic virtual overseeing options.
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Digital Refactoring
Complete synthesization of the population has proved a resounding success. Our organic past been left in the dust of history, but to charter a way forward, [ruler title] [ruler name] requires both the unconditional obedience of our brightest minds, and a decision.
Improving our synthetic bodies would allow individuals to control multiple hosts at one. Alternatively, we could forgo physical space entirely, manipulating public sentiment through a fully virtual environment.
Trigger conditions:
| Mean time to happen: 6 months |
Focus on neuro-synched bodies.
Concentrate on virtual manipulation.
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Digital Refactoring
While the synthesization has already affected the empire in unforeseen ways, the population seems willing to go even further. Our synthetic bodies could become extensions of our identity, or mere tools to control remotely by our virtual consciousness. Our path is yet undecided.
We can research means to rapidly transfer a consciousness from one expendable body to another. Alternatively, we could focus on extracting knowledge from the recently deceased to accelerate our research efforts.
Trigger conditions:
| Mean time to happen: 6 months |
Look into extracting knowledge from the deceased.
Study rapid consciousness transfer.
|
Digital Refactoring
Synthesization of our entire society merits an in-depth risk and benefit analysis. While we are entering a new, profitable frontier of synthesized future, we are also leaving our more materialistically aligned customer base behind. In a perfect world we would like to retain both segments in some capacity.
Advancements in synthesization-related fields such as artificial intelligence would allow us to imbue inanimate objects with rudimentary life, and launch multiple product lines. A more complete exploration of the virtual space would make it possible to tap into people's memories as a new type of commodity.
Trigger conditions:
| Mean time to happen: 6 months |
Study incorporation of AIs.
Research turning memories into profit.
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Follow-up events[edit | edit source]
After the initial event there are two sets of 3 events each that can take place. One event from each set will happen.
Synthesization of the entire [main species adjective] species has also meant a drastic shift in our housing practices; with minds resting easy in massive server farms, synthetic bodies can be stored in shelves. While this represents a cost-effective solution, some advocacy groups are raising some very real concerns. The previously lucrative real-estate market could collapse entirely, leaving a considerable dent in our economy. Potentially more damaging, at least from a psychological perspective, is that people will no longer have a physical place to call home.
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Unenthusiastic about synthesization, some people look back with longing to their organic past. They argue that shorter lifespans and the innate imperfection of a "natural body" made life more meaningful. Claiming that their synthetic or virtual facsimiles feel impersonal and hollow, a group of hardliners are developing a cult-like devotion to organic bodies. Perhaps we should provide them a less perfect simulation in which to exist. Or would they prefer an imperfect shell?
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The fundamental social changes brought on by synthesization are beginning to be felt. No longer limited by corporeal forms, we have radically redefined categories of gender, race, and bodily autonomy. While freeing for some, more traditional elements are reluctant to let go of the old framework; they desire a preset identity from which to operate. To appease them, we could retain parts of our organic heritage in our synthetic form. Alternatively, we may want to allow the population to express their identity more freely.
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Digital industry is booming. From the thrill of simulating a first person adventure to relaxing on a digital resort, virtual entertainment has never been more engaging - or as addictive. While this burgeoning industry represents a key economic driver, production in the physical world has begun to suffer as people spend more and more time in their digital utopias. Some are in danger of losing touch with "real" life completely, but could still contribute to society by participating in the digital economy. Should we ban addictive virtual worlds, promote them as a new form of lucrative entertainment or find a middle ground through regulation?
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We have become faster, better, stronger. But subjecting synthetic bodies to dangerous situations still comes at a mental cost. Knowing that the mind can be restored may lessen the trauma, but does not remove it entirely. Especially as the retrieval is not always guaranteed. Neither can new bodies simply be manufactured out of thin air. We can either disregard the psychological trauma to push the boundaries of synth performance or moderate our ambitions lest we endanger the mental wellbeing of the population.
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Our new synthetic forms have freed us from ailments and injuries of the organic body. Unfortunately, they have also created a whole new set of issues, from simple mechanical breakdowns to life-threatening server stability, connection concerns, and digital viruses. Should we concentrate on protecting our digitized minds, regarding the body as a disposable commodity, or give it more attention as an extension of our identity?
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Final event[edit | edit source]
The final event takes place 6 months after both follow-up events have take place. There are 5 final events, one for each authority.
Synthesized Society
Being hesitant amidst an incomprehensible change is understandable. Many are more worried about what they might lose rather than what they could gain. But we cannot stand idle in the crossroads, and so must lead our people onwards.
This could mean either creating a selection of specialized personal bodies for people to jump into at will, or fully embracing their synthesized form to endure rigors of space travel and warfare.
Trigger conditions:
| Mean time to happen: 6 months |
[Physical >= Virtual] Facilitate moving between physical bodies.
[Virtual >= Physical] Use surrogates to fight for us.
Synthesization does not change who we are.
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Synthesized Society
We have adapted all parts of society to synthetic life but data remains inconclusive on the benefits of further specialization.
We can either create identity backdoors which allow supervising officials to take over the bodies of ineffectual subordinates, or develop a networked virtual interface for them to oversee multiple government projects simultaneously without latency.
Trigger conditions:
| Mean time to happen: 6 months |
[Physical >= Virtual] Allow officials to take over inefficient peers.
[Virtual >= Physical] Embrace complete virtual oversight.
Synthesization does not change who we are.
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Synthesized Society
The [main species adjective] population remains undecided on what form our digitized consciousness should take. More conservative voices would have us remain deeply rooted in corporeal bodies, while others resent this "half measure" between old and new.
It falls upon us to make that choice. The physical focus would allow a single worker to control multiple bodies, while a virtual existence would enable societal control on an unprecedented scale.
Trigger conditions:
| Mean time to happen: 6 months |
[Physical >= Virtual] Create neuro-synched worker bodies.
[Virtual >= Physical] Manipulate popular opinion in virtual space.
Synthesization does not change who we are.
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Synthesized Society
The [main species adjective] empire is at a crossroads. Some believe bespoke physical bodies would bring us security and familiarity, while others argue against taking full advantage of the synthesization and everything it can bring.
Focusing on the physical aspects would enable us to repurpose the knowledge of recently destroyed dignitaries for our research efforts. Alternatively, the path to virtual existence would allow mass-replacement of destroyed synthetic bodies via rapid identity transfer.
Trigger conditions:
| Mean time to happen: 6 months |
[Physical >= Virtual] Utilize the minds of our departed leaders.
[Virtual >= Physical] Create disposable physical bodies.
Synthesization does not change who we are.
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Synthesized Society
The Despite meticulous cost/benefit analysis, neither the physical or virtual specialization in the synthesization process is coming on top. We cannot, however, stand still at the edge of such opportunities and have to introduce one clear path for our stakeholders.
A focus on the physical world grants us the ability to imbue inanimate objects with constrained AI to be sold as simplified version of new life. Investments in the virtual realm would allow us to commodify memories and thought patterns.
Trigger conditions:
| Mean time to happen: 6 months |
[Physical >= Virtual] Distribute constrained AI entities.
[Virtual >= Physical] Commodify people's memories.
Synthesization does not change who we are.
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